0.0.2 First available version



So far, we have a movement system and an animated character model to go with. For input, I’m using the input system package as it makes dealing with many inputs across many scripts simpler. For the left and right movement it’s a simple application of force in the correct direction, where as the jump is impulse application of force then supported by a light bit of extra force if the player holds the button. The crouch isn’t really related to the movement as much as it is the hitbox, but it does stop movement left and right if they are crouched.

Get Glory: Undead

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