0.0.3 Enemy AI
Glory: Undead » Devlog
The skeleton moves! There's nothing dead about this guy!
His behaviour currently involves:
- An Idle state of walking back and forth
- An aggressive chasing stage activated by entering a certain range of the player
- An attacking state that is activated when the players position is reached
- A knocked state that is linked to the isAttackable script and disables AI for a short time
All of these states work together with the nav mesh agent component built into Unity to influence the enemies movement.
The animations, while a little buggy and rudimentary, match up to the skeletons actions relatively well.
Next focus will setting up the health and damage system, and then moving onto basic level set up.
Get Glory: Undead
Glory: Undead
A 2.5D platformer, beat 'em up, where the beaten are undead.
Status | In development |
Author | Chefatron |
Genre | Platformer, Action |
Tags | 2D, 3D, Beat 'em up, Characters, Fantasy, Low-poly, Retro |
More posts
- 0.0.6 SoundsMay 18, 2024
- 0.0.5 Visual Flair and DoorsMay 16, 2024
- 0.0.4 UI, AI, and ParticlesMay 16, 2024
- 0.0.4 Level Layout and New GuysMay 13, 2024
- 0.0.2 Enemy addedApr 26, 2024
- 0.0.2 Attack animation and knockbackMar 22, 2024
- 0.0.2 First available versionFeb 21, 2024
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