0.0.3 Enemy AI



The skeleton moves! There's nothing dead about this guy!

His behaviour currently involves:

  •  An Idle state of walking back and forth 
  • An aggressive chasing stage activated by entering a certain range of the player
  • An attacking state that is activated when the players position is reached
  • A knocked state that is linked to the isAttackable script and disables AI for a short time


All of these states work together with the nav mesh agent component built into Unity to influence the enemies movement.

The animations, while a little buggy and rudimentary, match up to the skeletons actions relatively well.

Next focus will setting up the health and damage system, and then moving onto basic level set up.

Get Glory: Undead

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