0.0.2 Attack animation and knockback



Since the last version I have been working on the attack system.

Ignoring damage and health since that is kind of it's own system I've decided to just work on animations and knockback for now. The results can be seen the lovely little GIF above (not pronounced "jif" in my opinion), as you can see the attacks come out in a staggered form using a combination of many different Booleans and timers. 

As for the knockback that is done in a clever little modular script named "isAttackable", this way I can just attach that to anything objects or enemies for it to be attackable by the player. The damage will most likely also be held in this script but I'm considering changing it to "isKnockbackable" and making a different script for health and damage.

In general the animation and resulting knockback needs to be fine tuned a little more as its not entirely in time.

Get Glory: Undead

Leave a comment

Log in with itch.io to leave a comment.